Trash Toppler
Project Overview
In Trash Toppler, two players face off to clear unstable towers of rubbish while sabotaging each other using cannons and block-dropping mechanics. The quirky sewer setting reinforces the messy theme: your only resource is waste, and every round tests balance, timing, and strategy. Built in just 48 hours during the 2024 UKIE Student Game Jam, the project challenged our team to deliver maximum fun in a minimal timeframe.
Highlights: UKIE Technical Achievement Award at the UKIE Student Game Jam, showcase at W.A.S.D London.
Game Details
Players: Local multiplayer, 2 players
Gameplay: Alternate between dropping blocks and firing cannons to destabilise your opponent’s tower
Outcome Modes: Both lose / both win / one wins, depending on tower stability and timing
Platform: Windows (Downloadable on itch.io)
Genre Tags: Puzzle, Physics, Comedy, Party Game
Role
Art Director, UI/UX Designer, and Game Designer responsibilities included:
Led visual direction and concept art
Designed all assets in the game- using Procreate to sketch the backgrounds, UI and 2D assets
Coordinated a team of six, aligning art, design, and programming efforts
