A young woman with short blonde hair, smiling and wearing a striped shirt, against a plain gray background.

About Me

I’m a UI/UX Designer with over 3 years’ experience creating intuitive, visually distinctive interfaces for consumer apps and games, built on more than 8 years as an award-winning fine artist. My work bridges user-centred design, interaction, and visual storytelling, bringing together creativity and technical fluency.

I’ve delivered 12+ end-to-end design projects across mobile and PC, from research and journey mapping to wireframing, prototyping, and usability testing. Projects made in Rive, Figma, Unity, Adobe Photoshop, Adobe Illustrator, and Adobe After Effects. I design cohesive design systems and motion prototypes that enhance clarity, accessibility, and player engagement.

I was Art Director, Game Designer and UI/UX Designer on two award-winning projects at the National Film and Television School, one recognised with the UKIE Technical Achievement Award (2024), and another showcased at EGX/MCM before being featured by BBC, CBBC, and the BFI.

Before moving into digital design, I built an international fine art career with two prestigious awards from the Royal Scottish Academy, exhibitions and work in public and private collections worldwide. These achievements continue to shape my approach to composition, colour, and storytelling in UX.

I’m passionate about designing user-centred products that merge creativity, technology, and purpose.

Select Achievements:

  • Winner, UKIE Technical Achievement Prize (2024)

  • Game features at EGX/ MCM, CBBC/BBC and BFI London (2024).

  • Publishing interest from Apple Arcade, Raw Fury and interest from Mediatonic and Unity.